FADE OBJECT
This command will make the specified 3D object fade to the current ambient light level. With ambient light set to zero and the object faded using a value of zero, the object will be completely unlit. With a fade value of 200 its illumination will be doubled. With a fade value of 50, the illumination is halved. This technique can also be used with a ghosted object to slowly fade an object until completely invisible. The parameter should be specified using an integer value.
Setting a fade value of zero will remove the objects light data. Objects with no light data use the current ambient light level, and will not appear black unless the ambient light level is also zero. At a core level, the fade object command multiplies the object normals and can be used to brighten the appearance of an object if scaled, and even reverse the normals by using a negative value.
SYNTAX
FADE OBJECT Object Number, Fade Value
RELATED INFO
Basic3D Commands
Glossary
EXAMPLE
Managing Your Objects